7 research outputs found

    Injecting Uncertainty in Graphs for Identity Obfuscation

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    Data collected nowadays by social-networking applications create fascinating opportunities for building novel services, as well as expanding our understanding about social structures and their dynamics. Unfortunately, publishing social-network graphs is considered an ill-advised practice due to privacy concerns. To alleviate this problem, several anonymization methods have been proposed, aiming at reducing the risk of a privacy breach on the published data, while still allowing to analyze them and draw relevant conclusions. In this paper we introduce a new anonymization approach that is based on injecting uncertainty in social graphs and publishing the resulting uncertain graphs. While existing approaches obfuscate graph data by adding or removing edges entirely, we propose using a finer-grained perturbation that adds or removes edges partially: this way we can achieve the same desired level of obfuscation with smaller changes in the data, thus maintaining higher utility. Our experiments on real-world networks confirm that at the same level of identity obfuscation our method provides higher usefulness than existing randomized methods that publish standard graphs.Comment: VLDB201

    Collaborative Procrastination

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    The problem of inconsistent planning in decision making, which leads to undesirable effects such as procrastination, has been studied in the behavioral-economics literature, and more recently in the context of computational behavioral models. Individuals, however, do not function in isolation, and successful projects most often rely on team work. Team performance does not depend only on the skills of the individual team members, but also on other collective factors, such as team spirit and cohesion. It is not an uncommon situation (for instance, experienced by the authors while working on this paper) that a hard-working individual has the capacity to give a good example to her team-mates and motivate them to work harder. In this paper we adopt the model of Kleinberg and Oren (EC\u2714) on time-inconsistent planning, and extend it to account for the influence of procrastination within the members of a team. Our first contribution is to model collaborative work so that the relative progress of the team members, with respect to their respective subtasks, motivates (or discourages) them to work harder. We compare the total cost of completing a team project when the team members communicate with each other about their progress, with the corresponding cost when they work in isolation. Our main result is a tight bound on the ratio of these two costs, under mild assumptions. We also show that communication can either increase or decrease the total cost. We also consider the problem of assigning subtasks to team members, with the objective of minimizing the negative effects of collaborative procrastination. We show that whereas a simple problem of forming teams of two members can be solved in polynomial time, the problem of assigning n tasks to n agents is NP-hard

    Online Team Formation in Social Networks

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    We study the problem of online team formation. We consider a setting in which people possess different skills and compatibility among potential team members is modeled by a social network. A sequence of tasks arrives in an online fashion, and each task requires a specific set of skills. The goal is to form a new team upon arrival of each task, so that (i) each team possesses all skills required by the task, (ii) each team has small communication overhead, and (iii) the workload of performing the tasks is balanced among people in the fairest possible way. We propose efficient algorithms that address all these requirements: our algorithms form teams that always satisfy the required skills, provide approximation guarantees with respect to team communication overhead, and they are online-competitive with respect to load balancing. Experiments performed on collaboration networks among film actors and scientists, confirm that our algorithms are successful at balancing these conflicting requirements. This is the first paper that simultaneously addresses all these aspects. Previous work has either focused on minimizing coordination for a single task or balancing the workload neglecting coordination costs
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